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Holy Paladin Rotation and Priorities
Welcome to the Wowhead Holy Paladin guide! This guide has been updated for World of Warcraft Legion Patch 7.1.5! This guide is written by
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who maintains the blog,
, and a Holy Paladin spreadsheet,
The Light and How to Swing It
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Rotation and Abilities
Leveling from 1-20
Gameplay and Priority List
In previous expansions, Holy Paladins have been able to stick to a fairly rigid rotation for healing; this isn't the case in Legion. Some abilities' cooldowns are affected by haste while others aren't. This means that having a set rotation is impossible and we have to rely on a general priority list with a few exceptions. Similarly, without our absorption mastery, overhealing is just overhealing and a waste of mana. We are incredibly mana efficient healers, but you will still run out of mana if you're careless. With the exception of
, don't use cooldowns just because they've come off cooldown. Use them efficiently.
- Use on cooldown without exception. If there is absolutely no damage on the raid and nothing to heal, use
as damage instead.
- Use as often as possible.
has a small radius around you as well as the frontal cone effect, so you don't have to worry about everyone being exactly in front of you as long as you're very close to them.
should take priority during intense healing situations, but
is incredibly mana efficient, so you should be using it on cooldown.
is much less powerful than it has been in the past, but it's still a strong and consistent tool to help with area-of-effect healing.
) - Using this effectively will take some planning and practice, but it's incredibly mana efficient. The easiest way to use this ability is on a Tank, but it can also be used on yourself before you start using
- Best used during moderate raid damage to be able to spam
. It can also be useful to increase your single-target healing during heavy damage to one person.
- This spell is an oddball. If you know you aren't in any immediate danger of dying, using
is our highest single-target healing; however, this doesn't mean we should use it all the time. It's a good ability to use during movement and in high-pressure situations, but the damage inflicted makes the net healing (healing done minus healing needed to recover our damage taken) very low. Do not use this if it isn't necessary.
If these abilities are on cooldown (or not needed because the raid is taking minimal damage), you should still always be casting something. If the raid is taking heavy damage, use
. If the raid is taking moderate to low damage, cast
. If the raid is taking very little damage, cast
Удар воина Света
Using Beacons Effectively
If you're able to be in melee and both tanks (or at least two people, not necessarily tanks) will take consistent damage throughout the fight, take
If only one tank will take consistent damage at a time (swapping mechanics), take
If you're forced to be with range (grouped or spread). take
These are general guidelines; not all fights are that straight forward. If a fight requires you to spend some time in melee with both tanks taking damage and then spread out with range, use your judgment to determine what part of the fight needs the most healing and use the appropriate Beacon talent for that situation.
are both very close for throughput, so you should never feel like one is going to make you lose HPS. Your best job as a Holy Paladin is keeping tanks alive. How much overall healing you do doesn't matter if the tanks are consistently dying. Take the talent that lets you do your job the best.
Using Cooldowns Effectively
Treat cooldowns similarly to your normal healing abilities and use them efficiently. Without our absorption mastery and infinite mana, we need to be much more thoughtful about when we use
and, if talented,
- When paired with
an absolute monster. You should still treat
as a personal cooldown and not as a raid cooldown. You will be able to heal the raid more effectively, but you still have a limited toolkit to deal with spread damage. Save this for when you expect damage. It's fine to hold on to this cooldown for a while as long as you have a plan for the next time you'll use it.
- This is a good cooldown for a fight with lots of small burst windows. Don't use this if
is on cooldown, wait for it to come back up so you can get off at least three Holy Shocks.
- In a raid setting, this should almost always be paired with
. Use this to mitigate heavy-hitting boss mechanics. The harder a mechanic hits, the more beneficial
is. Coordinate with your other healers about when to use this.
- Immunity to
mechanics in the game. There are certain debuffs that you can no longer remove with
, but it will save you from dying in most situations.
- This is our Tank cooldown. It's very powerful as a mitigation tool, but it's also very risky. Use this only when it's necessary; using it without any of the other healers knowing could result in you dropping health incredibly quickly and having to use
- Learn to use this often. Like
, mitigating damage has the exact same overall outcome as healing and you should treat it that way. Use this if you plan on using
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8/13/2016 - Added navigation bar
10/22/2016 - Updated the rotation for 7.1
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