Only Azeroth’s most seasoned veterans possess the fortitude to wield Artifacts of legend against the Burning Legion. Your myth-forged weapon grows in power as you do, and your choices will change its abilities and the way it looks, sounds, and feels in combat. Fashion your Artifact into the perfect instrument of battle, and guide your faction in its most desperate hour.
A Death Knight is only as good as the weapon they wield. You have become one of the greatest heroes of Azeroth, one deserving of a weapon not only with power power—but with a name.
Death Knights have three distinct specializations: Blood, Frost, and Unholy. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Death Knight that wields it. Names have power — learn those of these mighty weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
You have become one of the greatest Demon Hunters in Azeroth, deserving of a weapon not only with power—but with a name.
Demon Hunters have two distinct specializations: Havoc and Vengeance. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Demon Hunter that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
You have become one of the greatest Druids in Azeroth, deserving of a weapon not only with power—but with a name.
Guardians of Nature
Druids have four distinct specializations: Balance, Feral, Guardian, and Restoration. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Druid that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
You have become one of the greatest Hunters in Azeroth, deserving of a weapon not only with power—but with a name.
Masters of the Hunt
Hunters have three distinct specializations: Beast Mastery, Survival, and Marksmanship. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Hunter that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
You have become one of the greatest Mages in Azeroth, deserving of a weapon not only with power—but with a name.
Masters of the Arcane
Mages have three distinct specializations: Arcane, Fire, and Frost. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Mage that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
Only Azeroth’s most seasoned veterans possess the fortitude to wield artifacts of legend against the Burning Legion. Your myth-forged weapon grows in power as you do, and your choices will change its abilities and the way it looks, sounds, and feels in combat. Fashion your artifact into the perfect instrument of battle, and guide your faction in its most desperate hour.
A monk is only as good as the weapon they wield. You have become one of the greatest heroes of Azeroth, one deserving of a weapon not only with power, but with a name.
Monks have three distinct specializations: Brewmaster, Mistweaver, and Windwalker. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each is a symbol of the power of the Monk that wields it. Names have power. Learn those of these truly mighty weapons well, for they will be your constant companions against what could be the most deadly foe you’ve faced yet.
Only Azeroth’s most seasoned veterans possess the fortitude to wield Artifacts of legend against the Burning Legion. Your myth-forged weapon grows in power as you do, and your choices will change its abilities and the way it looks, sounds, and feels in combat. Fashion your artifact into the perfect instrument of battle, and guide your faction in its most desperate hour.
You have become one of the greatest Paladins in Azeroth, deserving of a weapon not only with power—but with a name.
Warriors of Light
Paladins have three distinct specializations: Holy, Protection, and Retribution. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Paladin that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
You have become one of the greatest Priests in Azeroth, deserving of a weapon not only with power—but with a name.
Between Light and Shadow
Priests have three distinct specializations: Discipline, Holy, and Shadow. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Priest that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
You have become one of the greatest Rogues in Azeroth, deserving of a weapon not only with power—but with a name.
Thief, Assassin, Outlaw
Rogues have three distinct specializations: Assassination, Outlaw, and Subtlety. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Rogue that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
You have become one of the greatest Shaman in Azeroth, deserving of a weapon not only with power—but with a name.
Harmonious Destruction
Shaman have three distinct specializations: Elemental, Enhancement, and Restoration. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Shaman that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
You have become one of the greatest Warlocks in Azeroth, deserving of a weapon not only with power—but with a name.
Dark Practices
Warlocks have three distinct specializations: Affliction, Demonology, and Destruction. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Warlock that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
You have become one of the greatest Warriors of Azeroth, deserving of a weapon not only with power—but with a name.
Fearless Fighters
Warriors have three distinct specializations: Arms, Fury, and Protection. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Warrior that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
I love, love, love the colors of Warswords of Valajar. Fury is not dead <3
I love the artifacts wepons for shamans and druids , and defintly warlocks and mages.
I can understand the frost death knights will use 1-handers, and the Frostmourne was shattered, but.. just some glue and duct tape.. It could be as magnificent as in its old glorious days. Oh well, we don't have a choise..I guess it's time to start leveling a druid. The bear/cat skins look awesome.
I'm still a bit perturbed that Elemental Shaman, a Ranged DPS class, get a FIST weapon.Seriously?
ME GUSTA!
As a player who favors ranged DPS and whose main has been a hunter since the Burning Crusade, I was not particularly pleased to learn that Survival (previously my favorite spec) is becoming a melee spec. However, I must admit that the Marksman Hunter artifact weapon is quite impressive. I am excited to see the story of Alleria Windrunner unfold as I unlock my bow and I'm glad that my (likely permanent) transition to MM will have such a valuable reward. I also like the lore behind the Discipline Priest artifact staff. I'm glad that the artifacts for my two primary characters both have such rich and fascinating story lines.
/crosses fingers
MM bow looks awsome in the picture!
Hopefully the Darkmoon Faire Chat and Slaughter Calf Inn (et al) will be available next year via the Virtual Ticket streams.
I might need to learn how to play MM with my hunter because that bow looks sweet and I want to know more about Alleria's story.
The only way that artifact weapons won't be a compete disaster is if all specs weapons level at the same time. Otherwise, I'll be locked into one spec until I completely max out the weapon for the spec in which I raid.As currently described, if you raid and spend any time in an alternate spec leveling an alternate weapon, you are doing it wrong. This is absolutely the way a large part of the community will view this.
The BM gun looks like it should be a level 50 blue item. Yuck.
Ooo - I love me the feral artifact. The Death Knight artifacts are pretty cool too. I find the beast master artifact a bit underwhelming in appearance. Looking forward to Legion.
The Skull of the Man’ari has to be one of the most amusing weapons in the whole game.
These weapons are fantastic. Do we know if classes with an off-hand/shield will get one along with their weapon, and if the weapon redesign or the off-hand redesign will be the primary focus? For instance, it looks like prot warriors get a sword and shield combo, but from previous pictures I've seen only the shield really changes. Will elemental shamans get a cool, variable shield to go with the fist weapon? Or will the shield just be different colors with different fist weapon designs? Or can you modify them independently?
The design showing of the riffle it just looks horriible to me, fortunately there are too many aparences.
Please make new weapons, all the new weapons from scratch or no longer has a major owner such as Scythe of Elune look awesome. Replace Ashbringer and Doomhammer please, they should stay with Thrall and Tirion, it's what made those weapons iconic in the first place.