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Protection Warrior Artifact Trait and Relic Recommendations
This section of the Protection Warrior guide provides an overview of the Artifact Weapon,
. This guide is written by
creates videos on Youtube
and authors the
Blood Death Knight Guide
. He has previously authored the Proving Grounds Tanking and Brewmaster Monk guides on Wowhead.
Rotation & Abilities
Macros & Addons
Scale of the Earth-Warder
Scale of the Earth-Warder grants the ability
deals AoE damage and is a potent defensive cooldown against autoattacks, particularly strong when tanking large packs.
You can cast other defensive abilities while channeling, but moving will cancel the cast. It is also canceled by CC and knockbacks, so be careful when timing it!
gives Critical Blocks a 25% chance to deal damage to enemies in front of you and gives you a 30% armor buff for 6 seconds. This is an incredibly strong trait, both offensively and defensively, and adds a lot of power to
gives Blocks a 20% chance to increase your next
by 40%. This is the strongest defensive trait in the tree.
a stronger cooldown, both offensively and defensively.
, turning it into a consistently strong magic defense cooldown with a short cooldown.
is the single target best dps trait.
is the most defensively impactful minor trait available. It's 6% more self-healing, and that's great.
The patch has added the ability to unlock 4 new traits and an infinite trait (
) that grants a Versatility proc with ~23% uptime. Additionally, you will be able to put a fourth point into your existing 3-point traits, which provides a modest amount of customization.
is a 1-pointer, and the first new trait. It's great! Get it ASAP.
is the new minor trait, and will noticeably reduce autoattack damage intake. It's good, not great, due to its lack of effect against spell or ability damage. You will need to put in all 4 points to reach the following traits, so it is still a rather high priority.
greatly increases the damage reduction value of
, giving Warriors a 50% damage reduction tool on a fairly short cooldown. Strong overall, and helps fix a hole in the class' defensive toolkit.
provides solid damage reduction against targets that will be alive for a while. Stacking it fully can take some time, so its value won't be as good against low-health enemies. As such, it will be best for pushing higher level Mythic dungeons, or tanking add packs during raid encounters. Against single targets, it's cool. Not earth-shatteringly great, but pretty helpful.
is a random Versatility proc. It can only be unlocked once you have put 4 points into every single minor trait in the tree.
is one of the best minor traits available, and should be at the top of the list for putting in a 4th trait.
are the two best DPS traits, and should be high 4/4 priorities as well.
remains one of the weakest traits in the tree, and should be your lowest priority.
Recommended build paths
A tank going for the best possible survivability will progress through their traits like this:
If you are looking to achieve good damage output in dungeons while still having solid damage reduction:
The primary distinction is whether you pursue
first. Whichever you take, the other should be your second goal. The right side of the tree has impactful traits, such as
, and you should always start out heading right. Along the way to
is fairly mediocre for average content, but
is absolutely fantastic for increasing mobility (Whee!).
can be useful at times in raids or high-level Mythic dungeons for protecting an off-tank or a fixated ally. Toward the left side of the tree,
are underwhelming options that gate off two solid end-tree traits, and make immediately acquiring
less appealing than picking up the other two gold dragon traits first.
You should always favor relics with increased item level.
Offensive Relic traits to prioritize:
- Your best minor trait for single-target DPS.
- This relic has increased in value considerably with Patch 7.1.5, and it is a great AoE option and a fine single target increase.
- With the redesign to
, this trait has jumped up in value considerably, and is a solid AoE dps increase.
The relative values of
will depend upon whether you use
, and how frequently you use
. For most players, they will be fairly close in value. If you are trying to maximize damage with Devastator and Vengeance,
will win out.
Defensive Relic traits to prioritize:
- The premiere minor trait for survival.
- Autoattack damage is generally not that dangerous, but it all adds up and this reduces it very effectively. At this point, it definitely appears to supplant the following trait as a backup defensive option.
- Kinda weak, but reliable against physical damage.
Trait to avoid:
- The value of a larger Rage pool falls off quickly.
is a fun Relic trait for dungeons and some raid encounters. With a few Relics and
, you can bring its cooldown to 20 seconds, and make even Monks and Demon Hunters envy how mobile you are! Beyond that, it's not great, so this trait should never be a high priority.: Added 7.2 trait information.
: Guide page created.
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