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Survival Hunter Talents
This section of the Survival Hunter guide provides an overview of all talents, information on which talents work well in different situations, and popular builds in Wowhead's talent calculator. This guide is written by
the Thrill of the Wild
the Hunting Party Podcast
. Updated for the latest patch.
Rotation & Abilities
Gear + Artifact
Quick Talent Builds
Marksmanship Hunters in 7.1.5 have a unique condition, in that nearly all talents are viable, and can be used in the right combinations. The following represents the builds considered optimal for most raid bosses in the Nighthold raid, but will need to be tweaked depending on the specific boss, or specific strategy your raid team is using; this does not mean these are the only good builds, or nothing else is acceptable.
Tiers not selected on the Talent Calculators below do no affect DPS, and should be chosen based on personal preference or the utility needs of a specific boss encounter; there are no specific talents in these tiers which are best in all situations, except that
is always unreasonably awesome.
The following builds were developed based on the performance of top hunters on raid logging sites, mathematical analysis, simulations and common sense. There are situations where one Talent may give you more potential DPS than another, but still not be preferable if it has too many other drawbacks. This is generally only the case in talents that do lots of AoE damage, but cause you to perform significantly less priority target damage, and will be worse for you as a member of a raid team. With that said, different teams have different needs, and experimenting with various builds to see what works best with your specific set of circumstances is always advisable.
Recommended Single Target Talents:
Recommended Cleave/AOE Talents:
Level 15 Tier
- Flanking Strike also reduces the remaining cooldown by 3 seconds of one of:
. This is a strong talent with
, allowing you to cast Flanking Strike and Mongoose Bite much more often. This talent doesn't pair too well with
- Throw Axes at your enemies. This talent's benefit is allowing you to do more ranged damage on the occasion that you cannot be in melee.
- Increases your attack power by up to 12% when you use
at least once every 10 seconds. This talent provides high potential single target damage, and can provide a boost to on-demand burst AoE. This can be a fairly difficult talent to maintain high up-time on, depending on your other talents, as Survival Hunters already have a lot of short cooldowns to track, and have more abilities they can use than they have GCDs to use them in.
Level 30 Tier
- Crows attack your target for 15 seconds. This talent provides massive single target, on-demand burst damage. The reset mechanic, makes this an ideal selection for bursting down priority targets.
- Lacerate ticks have a very small chance to proc
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. The small proc chance on this makes it nearly useless.
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- Instantly gives you 3 charges of Mongoose Bite. For pure SV hunters, this can be an excellent selection, allowing you to, on occasion, avoid some of the bad RNG that may happen with the nature of
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. For SV hunters who also play MM or BM, you're likely to have enough Mastery on your gear that always get plenty of
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procs regardless of this talent.
Author's Note: For what it's worth, I personally am not a fan of Snake Hunter; however, many of the top SV hunters in the world take this talent religiously, and do amazing damage.
Level 45 Tier: Movement
Increases speed after using
. As you are generally
ing to a target you're going to hit, having the increased movement speed isn't often helpful in PvE content.
It's back! This talent provides excellent movement enhancement, and is just plain awesome, as you fly backwards through the air. The combination of
gives SV hunters a quick, reliable way to avoid ground mechanics and then get back to DPSing as quickly as possible.
This talent will of course not provide any benefit in raiding situations, but may be useful in Mythic+ dungeons that have long runs without encountering enemies.
Level 60 Tier: Traps
This is our strongest Single-target and Multi-target option in this tier. The only time this won't be the best option is if your targets cannot stay in one area long enough to take ticking damage from
The extra damage on
makes this talent very competitive in single target situations. This is also a good choice if you're struggling to maintain good up-time on both
This is a solid chunk of damage, but generally not enough to want to take it over
. It can be a good option when you need significant burst less often, or when the boss is moving too much to take significant damage from
Level 75 Tier: Utility
A difficult to use knock back with a delay. There are not many situations in raids or dungeons where this will be useful.
A root and slow can be useful for add management on fights like
High Botanist Tel'arn
; however, the 30 focus cost will reduce your DPS output further than just a lost GCD, so you should plan out with your raid leader when you should use this talent.
This is the most chosen talent for solo content or when you're trying to sneak around monsters in dungeons and raids. This extra heal may provide some small utility on certain fights, but comes at the cost of not DPSing, and thus isn't a reliable choice for raiding.
Level 90 Tier
A very strong AoE ability for on-demand burst. This talent will be taken in nearly all AoE/Cleave situations.
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Both the damage and utility of this ability were nerfed early in Legion, and it hasn't been very competitive for PvE content since.
This is a strong choice in this tier for pure single-target fights, and has the added benefit of not requiring an extra ability to use or manage. This talent pairs well with
Level 100 Tier
This talent does a strong amount of single target damage and provides a little bit of extra focus for 30 seconds out of every minute.
This is a passive ability that improves all of your traps, including increasing your
's damage significantly, making it a strong choice for both single-target and AoE/Cleave.
The bleed effect done by
is currently bugged (we think) and is not able to critically strike, and does not benefit from the damage increase due to
, reducing it's potential damage significantly. Neither the Cunning or Tenacity options are viable for group content. This may, however, be a useful talent when doing world content solo for the added utility from the alternate pet specializations.
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