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Balance Druid Legion Mage Tower Legacy Challenge Guide
От Cyous
Последний раз обновлено:
06.12.2021
История изменений
Обновление: 7.3.5
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Learn how to defeat the Artifact Challenge encounter,
Разделить близнецов
, as a Balance Druid. In this guide, we'll go over optimal talents, legendaries, gear, consumables, and spec-specific tips.
This guide is about the Legion version of the Mage Tower Challenge, that isn't accessible anymore.
Click here for the updated Balance Druid Mage Tower Timewalking Challenge Guide
The artifact appearance is a unique reward from completing a challenging solo scenario that can only be entered while the Mage Tower building is active on the Broken Shore. It rewards a unique artifact appearance, the Manascythe.
Balance Druid Challenge Appearance
Balance - Manascythe
Preparation
There isn't much preparation you need to handle. Below you will find some recommendations, tips, and specific information regarding mechanics. It never hurts to see a video before you stepping into the zone. I recommend this video because it shows the proper way to handle the encounter, mistakes included.
Video courtesy of
BrbteabreakTV
.
Gear
For this scenario I would recommend having around an item level of 915, you can do it with less but may run into more difficulty. If you have an item level of 925 or higher, this encounter will be very easy. If your gear is below 900, you will have a difficult time keeping up with damage requirements. Having plenty of mastery will help as it is incredibly helpful for this scenario.
Consumables
I strongly recommend using a flask and a rune. If you're struggling in the last phase, use drums. You don't really need a food buff, but every little bit helps. "Broken Shore" buffs do not work because the instance is technically located in the Twisting Nether.
Зелье длительной силы
Барабаны неистовства
Настой тайного соглашения
Деликатесное угощение ночнорожденных
or
Щедрое сурамарское угощение
Оскверненная руна усиления
Talents
These talents aren't very flexible. I strongly recommend you take what is suggested below, especially
Душа леса
,
Падающие звезды
, and
Смещение звезд
.
The only flexible talents are
Астральный скачок
and
Тайфун
. These can be exchanged with
Стремительный рывок
and
Массовое оплетение
, respectively.
Legendary Items
Секрет Сефуза
is, by far, the best item for this scenario. It's easy to proc, and it provides a huge boost to burst damage. It doesn't get better than Sephuz's Secret.
Other legendary items are flexible, it does not matter. If you have the choice,
Интуиция Онефа
is the next best item. After that, it's a toss-up between
Придаз, величайшее творение Ксаварика
and
Безупречная эссенция Скверны
.
Creatures
There are 6 NPCs in the challenge.
Рейст Волшебное Копье
Карам Волшебное Копье
Исчадие тьмы
Частица тьмы
Потусторонняя длань
Существо из Кошмара
The scenario's win condition is just that you defeat
Рейст Волшебное Копье
. The encounter will not end until both
Рейст Волшебное Копье
and
Карам Волшебное Копье
are defeated. But you will have fulfilled the requirements if you defeat Raest; and you will have earned your Artifact appearance too!
Рейст Волшебное Копье
will channel
Ритуал
and is immune to damage while
Карам Волшебное Копье
is actively chasing you.
Темные энергии
goes away during phase transitions and is removed in the final phase (Phase 3). While Raest is active, he will cast
Стрела Тьмы
at the player. This doesn't do much of anything and is easily countered by
Родство с исцелением
.
Карам Волшебное Копье
will fixate to the player while he's active. Karam acts as the trigger for transitioning between the phases. When you knock Karam down to 33.3% health, he will cast
Чистилище
and start to heal over the next 35sec back up to roughly 70%. He will use
Чистилище
two times and each cast signals the start of the next phase. Karam may be crowd controlled, however, the duration of CC is reduced to that of PVP timers and diminishing returns.
Исчадие тьмы
and
Частица тьмы
are not very threatening, but don't let them hit you. These enemies should be cleaved down, but do not focus your effort on them. Your
Звездопад
,
Солнечный огонь
, and
Лунный огонь
will naturally rot them away.
Лунный огонь
should be cast on
Исчадие тьмы
, but not
Частица тьмы
.
Частица тьмы
have a smaller health pool and thus your time can be spent on other enemies.
Потусторонняя длань
are very dangerous. These enemies spawn every 30sec and start to cast
Потусторонняя хватка
. You have two options here: Kill it before the cast finishes, or interrupt it with
Столп солнечного света
. Always try to kill it without using your interrupt. These enemies can only be interrupted; stuns and knockbacks do not interrupt their cast.
Воин Элуны
is very potent for
Потусторонняя длань
. You should have plenty of
stacks to dump into this enemy.
Существо из Кошмара
is extremely dangerous and will cause you to fail the scenario if not handled properly. To properly handle this enemy, simply do your best to never need to fight them.
Рейст Волшебное Копье
will cast
Руна призыва
periodically. (It's a pink colored circle/rune.) Standing on the rune for approximately 2 seconds will cause this minor explosion, signalling the rune has been destroyed. You will not take damage from standing in
Руна призыва
. To keep it simple, you're "soaking"
Руна призыва
to prevent
Существо из Кошмара
from spawning. As for how dangerous this enemy is, it will hit you for about 1mil per hit, and it runs as fast as you.
Phase 1
"I... obey."
Рейст Волшебное Копье
is immune to damage during this phase, and no adds will spawn. It's a duel against
Карам Волшебное Копье
. Use your
Парад планет
to open. Use
Зелье длительной силы
as soon as you hear Karam say, "I...obey." (Combat starts ~1sec after this chat message.)
After about 35-40sec of roleplaying,
Карам Волшебное Копье
starts to chase you. If he gets within range to auto-attack you, he will cast
Восставший дракон
. You may use crowd control, such as
Тайфун
, to create some space. Keep in mind that spammable CC, e.g.
Гнев деревьев
, will last 8sec, and suffer from diminishing returns. (
Гнев деревьев
will last 8sec on the first cast, 4sec on the next cast, 2sec on the cast thereafter).
Карам Волшебное Копье
will drop puddles underneath himself. These puddles do not deal damage, but they slow the player by a large amount. These puddles do not slow anything else in the encounter -- only the player may be slowed. These puddles do not despawn. A simple way to handle this mechanic is to simply kite Karam around the outside of the room, just be sure to bring him back before he reaches 33.3% Health.
This phase is completed when
Карам Волшебное Копье
uses
Чистилище
. This is cast when Karam reaches 33.3% Health. Karam will be immune to damage and heal back 36% of his total health over ~35sec.
Phase 2
"Once again I must clean up your mess, brother!"
This phase begins when
Карам Волшебное Копье
uses
Чистилище
for the first time.
Рейст Волшебное Копье
will be targetable for a short time. Adds will spawn periodically throughout the phase as well.
While
Карам Волшебное Копье
is immune to damage,
Рейст Волшебное Копье
engages the player.
Рейст Волшебное Копье
will chain-cast
Стрела Тьмы
. (Do not interrupt
Стрела Тьмы
.) Raest will summon 3 packs of 5 enemies, all of which spawn
Исчадие тьмы
(1) and
Частица тьмы
(4). Your primary goal is to deal as much damage to
Рейст Волшебное Копье
as you can before
Карам Волшебное Копье
finishes channeling
Чистилище
(~35sec, or after the 3rd pack of adds is spawned.) Don't worry about the small adds as they should passively die throughout the encounter before they reach you.
When
Карам Волшебное Копье
finishes channeling
Чистилище
,
Рейст Волшебное Копье
becomes immune to damage again.
Карам Волшебное Копье
will periodically summon
Потусторонняя длань
. As per the information above,
Потусторонняя длань
will cast
Потусторонняя хватка
. You should always aim to burst these enemies down, but you should favor Starfall over Starsurge. Make use of
Смещение звезд
and hardcast while moving. It makes it much easier because
Карам Волшебное Копье
is still deadly if he reaches you.
Phase 2 is completed when
Карам Волшебное Копье
uses
Чистилище
. This is cast when Karam reaches 33.3% Health. Karam will be immune to damage and heal back 36% of his total health over ~35sec.
Phase 3
"Useless! Stand aside while I do what you cannot, brother."
Phase 3 is the same as Phase 2, except
Рейст Волшебное Копье
will be targetable for the rest of the encounter and he will cast
Руна призыва
periodically.
This is the final phase, so it's time to do as much damage to
Рейст Волшебное Копье
while it's still easy. After the first pack of adds spawn, use your
Парад планет
,
Зелье длительной силы
, and
Барабаны неистовства
. Burn Raest has hard as you can.
Рейст Волшебное Копье
will summon multiple packs of adds, each pack consisting of
Исчадие тьмы
(1) and
Частица тьмы
(4). Raest will create the first
Руна призыва
after the first two packs of adds have spawned. Your primary goal is to deal as much damage to
Рейст Волшебное Копье
as you can before
Карам Волшебное Копье
finishes channeling
Чистилище
(35sec or so).
Карам Волшебное Копье
will periodically summon
Потусторонняя длань
.
Higher gear levels (925+) should be able to burn Raest without any issues. Lower gear levels will still be forced to deal with mechanics. It gets very hectic very fast. Keep calm and focus on soaking
Руна призыва
. Defeat
Рейст Волшебное Копье
first and you fulfill the requirements of the quest. Try to tune out the small adds and focus 100% on single target damage, the sooner
Рейст Волшебное Копье
dies you win.
Tips and Tricks
Your first try is free. Retrying costs
Осколок Пустоты
x100 per attempt.
Sometimes it's a gear issue. It's okay if you need more Artifact Traits or a higher Item Level. It makes a huge difference.
Roleplay/Banter (Phase 1), takes about 35-40sec.
Mobs falling through the map/terrain is really jarring, I've noticed this is mostly due to rooting them.
Рейст Волшебное Копье
Defeating Raest is the only condition for completing the quest objectives. You don't need to defeat
Карам Волшебное Копье
.
Карам Волшебное Копье
(Phase 1), kite around the outside of the room. Less puddles in the middle later on. Remember to bring him back before the Phase 2!
Потусторонняя длань
(Phase 2, Phase 3), to prevent this enemy spawning out of your range, keep
Карам Волшебное Копье
near the middle. (
Потусторонняя длань
uses Karam's location as a guide.)
Потусторонняя длань
(Phase 2, Phase 3), you can survive
Потусторонняя хватка
with Barkskin or
Придаз, величайшее творение Ксаварика
, but only just barely.
Карам Волшебное Копье
may gain the really silly ability to teleport to the player. If Karam doesn't have a path to you, he might teleport to you and kill you. Yes, it's happened to many of us.
Руна призыва
(Phase 3) can be a little weird on timing. Be proactive and soak early. Use
Астральный скачок
to get there quickly.
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