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Blizzard Posts Feb 23rd: Slot-Specific Legendary Targeting, World Boss Testing, PvP Updates
23.02.2017 в 18:42
, Blizzard answered some questions on legendary clarifications, opened up testing on World Bosses, and announced that some PvP changes for 7.2 would be reverted. The "identify legendary" items like
Сундук двух верований
were scrapped and described as an "experimental concept" in light of the new announcement that droprates and bad luck protection will be calculated by spec, not by class, in 7.2. Blizzard also posted that you can target legendaries for a gear slot in 7.2!
There have been many updates to the legendary clarifications thread this evening, notably
will allow players to target legendaries for a particular slot! These cost Nethershards and pricing is not final on the PTR. Nethershards are available from many activities on the 7.2 Broken Shore, including
Sentinax Beacon Events
1) How does the above work in regards to Non-spec-based Legendaries (like
for mages, who works for all 3 specs. Does it account for ALL specs, or just the one that it was dropped on?
If a Legendary can drop for your spec, it counts. An easy way to check this is to open the Adventure Guide ingame (Shift-J by default) and click the "Loot" tab without having a dungeon or raid selected. That'll show you which Legendaries are counted for your spec.
2) Very similar to the above, how do items like
Придаз, величайшее творение Ксаварика
Пылкое желание Кил'джедена
DPS/etc work under this system? Does it count for the spec it dropped on, or for all specs?
Same as above.
3) The PTR has had "
Unidentified <Class> Legendary
" items in its database for a while, and it's been speculated that these were a 'failsafe' for people accidentally getting a legendary in the 'wrong spec' and blowing their accrued Bad Luck Protection -- are these unidentified items still going live, are they going to be scrapped in light of the spec-based droprate/BLP ? If they are going live, is it intended behavior that people could play offspecs with low number of legendaries, or none, get these items quickly (since the first 2 legendaries drop faster), and then swap to their 'main spec' as a way to get a few more legendaries 'quickly' (in comparison to the norm) ?
These were part of an experimental concept that we've since decided not to go ahead with, at least for now. The idea wasn't exactly what you're speculating, but our concerns were similar.
4) How does BLP 'acquisition' work under this new spec-based system? Do I 'build up' BLP for all specs as I play, or only for the one currently set as my Loot Specialization? If it builds for all of them, this has possible unintended consequences, where once I get an item in 1 spec, I know I should swap to the others and get items 'relatively fast' since the BLP is built up a fair bit (assuming it wasn't RNGesus giving you an item very very early on)
This one I'm actually not certain on the answer, but I'll look into it.
So basically if you have utility legendaries you are even more screwed than before because you already have that many legendaries for every spec.
I can see where you're coming from, but I'd make the argument that if you have cross-spec Legendaries and play multiple specs, you're already at an advantage in that they're functional for your other specs. I have the Thunder Focus Tea pants (
Поножи Черного Пламени
) and Soothing Mist shoulders (
) on my Mistweaver; neither of them do anything at all when I play Brewmaster.
I feel like this comes back to a lot of the utility legendarys are still just "bad" some like Prydaz and Sephuz are better. But there are other's like Acherus Drapes and Uther's Guard that remain disappointing as ever to receive. I leveled a DK as a fun alt, got
as its first legendary, i am tempted to just delete the character and try again if I had gotten prydaz i wouldn't have felt this way as it has far more value. Or i have been considering leveling my warrior and just hoping for better luck. You mentioned this in the QA but please take a close look at all the legendarys (including healer ones). To make sure there aren't so many egregious outliers, i should emphasize this is a much larger problem for healers right now than DPS.
Yep, this is the important point to remember: if a legendary just sucks, then that's the problem we need to fix. Similarly, if your spec sucks without a particular legendary, then that legendary also needs to be fixed to not be so impactful.
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, specifically: It's maybe not the most exciting legendary right now, but it's certainly strong. The stats make it a solid, reliable throughput upgrade, and in the immortal words of Sebudai: "It's pretty easy to figure out how much DPS you're doing as a corpse on the ground."
: it has a weird, but temporary, issue. When you only have one or two legendaries, it sucks that it does nothing on the fights where you can't proc it. No argument there. Eventually, though, you'll have a third legendary, and it opens up for some interesting gameplay, where you swap it on for fights with a lot of dispels, interrupts, or controllable targets, and swap it out for the ones that don't. It's not always useful, but it's really good when it is. That's not a bad thing.
Those seem to be the two that most commonly come up as "bad," but we'll keep discussing the other options as well. I know there's a few tweaks planned to some that haven't yet hit the PTR.
Overall, though, I just wanted to drive home the point that if you're upset at how long it might take you to get your next Legendary because the ones you have are bad, we want to fix that by making the ones you have better.
We.Want.A.Way.To.Target.Spec.Specific.Slot.Specific. BEST IN SLOT.
A) I think your spacebar is broken.
B) You'll be able to do exactly that through the Relinquished gear tokens in Patch 7.2.
Wait, was this a confirmation that we can actually target slots?
Correct. The current plan is that if you purchase a Relinquished token for, say, shoulders, and it gives you a legendary, it gives you legendary shoulders.
Massive wall of caveats here just because I don't want to over-promise:
This is PTR. Anything can change at any moment. Many things already have.
We don't have a solid handle yet on how long it will take to earn these things, or what the chance of them becoming a legendary will be. We need to be confident that the Broken Shore content itself is stabilized before we can start figuring out things like how quickly you earn Nethershards or how much these tokens cost.
Their primary purpose is still as catch-up gear, similar to what was available on the Timeless Isle or Hellfire Peninsula. We don't consider this a "silver bullet" solve to all legendary-related issues, and aren't trying to make it be one. Still, if you just desperately want that one specific legendary, this might be an option worth considering.
PvP in 7.2
- Players now deal 40% less damage to other players.
- Players now have 25% less Stamina in PvP instances.
- Players now have 20% more Agility, Intellect, and Strength in PvP instances.
We'll also be reducing healer Intellect by 35% in PvP.
After continued discussion, as well as player feedback, we've decided not to go ahead with these changes in Patch 7.2. That includes the Healer change I mentioned earlier, as well as the rest of the changes that the OP mentioned.
We recognize that there's a problem with World PvP right now, and we do want to find ways to make some improvements there, but these changes would have been far too disruptive to balance in instanced PvP.
Mistweaver Talent Change
Hello Blizz, listen I really like chi wave, but not at the expense of mistwalk. I enjoy the talent it is good in PVP and is good in PVE (certain circumstances) There are other talents that are not ever used at least by me like (rushing Jade wind, Rising thunder, spirit of the crane) there are several PVP talents that are not used that often either that could be removed (refreshing breeze, healing sphere, way of the crane, fast feet.) Mistwalk is an awesome part of the new monk playstyle don't take that away.
If you support this please up vote.
Info 7.2 PTR mistwalk was replaced with Chiwave.
Why blizz would you remove this talent? looking for a blue post here.
This was a primarily PvP-focused change. It wasn't getting much use in PvE (and when it was, that was almost always the wrong choice), and it was giving Mistweavers far too much mobility in PvP, especially in RBGs where it was highly problematic.
We're obviously aware that this change has balance implications, and are prepared to make any additional changes necessary for Mistweaver PvP performance.
World Boss Testing
Check out the information on the new world bosses on our
7.2 dungeon journal page
. Loot is not yet final but their abilities and descriptions are up.
To help test the new Broken Shore world bosses, we've temporarily set the PTR to rotate to a new world boss every 30 minutes. There are three bosses in total. If you'd like to check them out and provide feedback (or even just help us stress test the Broken Shore), please do!
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