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Marksmanship Hunter DPS Beginner's Guide - Battle for Azeroth 8.3
2020-01-21 в 00:12
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Welcome to our Marksmanship Hunter Beginner's Guide, updated for . In this guide, we'll cover the basics needed to get you started, without all the fuss of the full guides. Whether you're new to the spec, a casual achievement hunter, or a returning player looking to refamiliarize yourself with Marksmanship in Battle for Azeroth, these simple guidelines will get you into the action as easily as possible.
Please keep in mind that this page is meant to get players started quickly, and does not contain much in the way of detailed explanations, mechanics, competitive options, gearing, simulation comparisons, or nuance. For more in-depth information, including all those optimizations and more, check out the complete Marksmanship Hunter Guide pages linked below.
Our Marksmanship Hunter guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
at the top of the page. If you are interested in more in-depth Marksmanship Hunter guides for Visions of N'zoth, Battle for Azeroth's third and final content patch, make sure to browse the
below, and our list of
just beneath the
Table of Contents
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Rotation, Priority, and Abilities
NEW Ny'alotha Tips
Macros & Addons
About the Author
. I've been playing Hunter since Warlords of Draenor and have never looked back. I write the BFA
for Wowhead. I also write
Beast Mastery M+ Guide
here at Wowhead. In addition to the Wowhead guides, I also write Hunter video guides on Youtube and all types of Hunter related content. I am also a Moderator and Expert in the
Trueshotlodge Hunter discord
. If you wanna chat, feel free to ping me in TSL, swing by my Twitch stream
, on Twitter
, subscribe to my
channel or join my
This Marksmanship Hunter build is well rounded and suited for all types of content, without focusing on any one thing in particular. For a deeper look at each talent and more specialized builds for specific activities, see the
Marksmanship Hunter Talent Guide.
This Marksmanship Hunter rotation uses the talent build listed above to outline a basic priority. For the full rotation including talent variations, you can consult the
Marksmanship Hunter Rotation Guide
if you will cap on charges.
on cooldown. Try to use this below 70 Focus to avoid capping Focus.
as a filler or to generate Focus when low.
Also try to keep these tips in mind when performing the rotation.
Try to avoid Focus capping. You can use
when above 90 Focus to avoid Focus capping.
above 90 Focus. Due to
s long cast, you will Focus cap after finishing its cast.
As a general rule of thumb, try to hover around 50 Focus and use
preemptively so that you do not delay casts of
or risk capping on
All secondary stats are fairly close for Marksmanship, which generally means that it's safe to equip your highest item level gear. You should still try to prioritize pieces with Versatility and Mastery on them when possible. You can find more information on how stat work in the
For a more accurate measure of your stats, use
to sim yourself.
Only two gear slots can be enchanted by all players in Battle for Azeroth: weapons and rings. There are also glove enchants which can assist with professions, Enchanter-only bracer enchants which modify hearthstone use, and Tailor-only cloak enchants which reduce threat slightly.
's secondary effect, you always want your highest stat to be either Versatility. This can change dynamically based on Trinket procs or other sources that may provide Critical Strike or Haste.
You should have a single
. The rest should be
- Your default for single target situations is
- In AoE situations or if the fight will not last an entire minute, use
In Battle for Azeroth, traits can be obtained through different Azerite pieces. All traits are set in stone per piece. You can search for specific items with specific traits by using
Wowhead's Azerite Finder
. Below are some recommended traits for Marksman Hunter for each tier, along with some easily accessible pieces with these traits.
is active, you gain Critical Strike rating every sec, stacking up to 10 times. Unerring Vision paired with
a very strong cooldown. With 2 or 3 of these traits, we can reach 100% critical strike rating during Trueshot.
finishes channeling, your Haste is increased by 8 sec. With the increased frequency of
casts this trait has moved to the forefront as one of our best traits. In the Rhythm loses value when
is taken as the additional Haste is devalued due to the increased casts of
damage. Each shot of Rapid Fire has a chance to refund additional Focus. This trait is decent in single target and is very strong in single target and in AoE.
damage per shot fired.
has a 15% chance to reset the cooldown of
. This trait is decent in single target and is very strong in AoE. This trait becomes better when paired with
- Provides a great deal of passive haste, great in both single target and AoE. The buff is slowly removed over time and every time you take damage. Luckily, it doesn't decay very often despite what the tooltip says. This is by far our best Tier 2 trait.
- This trait does a ton of damage in single target and has a cleave component while mobs are stacked.
- Your damaging abilities have a chance to deal additional physical damage to the target. Gutripper occurs more often against targets below 30% health. This trait pairs well with our execute ability
- This is a Marksman specific Tier 3 trait. The shield that it gives us when we
can be used as an on-demand defensive. The added cooldown reduction to
is another bonus as well, especially in Mythic+.
- This trait works anytime something dies around you. That includes Mythic+ mobs, adds during a raid fight, mobs during open world questing, etc. The heal is a decent amount and procs fairly often which can be very useful.
- This is essentially a mini
shield. Its small, but it negates the damage and is preventative rather than reactionary like most of the other traits.
The following Essence rankings are based on Rank 3 of each respective essence. These may not hold true at lower rankings due to special effects obtained at Rank 3. As always, for a more accurate result, sim yourself using
to get the best results.
When comparing Major Essences, we take into account both the Major and the paired Minor effect, since you cannot separate them in the Major slot. When comparing Minor Essences, we assume you have a stand alone Minor slot available, starting at level 55 neck.
Corruption to Watch Out For
are severely overpowered. Any piece with these corruptions should be used.
are all viable options in case you aren't lucky with some of the more overpowered corruptions.
always comes with
- an interesting, although ultimately underwhelming effect. In theory and sims, the bow seems comparable to some corruptions listed above. However, the effect not only reduces offensive Hunter abilities, but it also reduces defensive Hunter abilities. This means that if you
or even use
to interrupt something, the bow has a chance to reduce the cooldown on those abilities. This not only reduces its potential damage, but it encourages Hunters to not use their utility and defensive abilities which is a bit counter productive. The bow may be good for progress, but it will quickly be replaced by
- Since Hunters are extremely mobile, we have a pretty high lenience in the corruption we can take. As a general rule of thumb, I suggest staying
. Hunters have many tools to deal with the slow and the
if necessary. Using Feign Death on the Thing from Beyond will instantly make it disappear! We never want to go above 80 corruption due to the decreased healing and increased damage taken effects. This may be a viable option for farm down the road, but I highly advise against it while progressing through Ny'alotha.
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