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Basic Example of Threat & Aggro
Опубликовано
04.12.2008 в 22:15
Arideni
In today's class we're going to review the basics of threat mechanics--what threat, aggro, and hate are. These terms are familiar to most players, but are often misunderstood. A proper understanding can aid tactics and lesson confusion in-game.
Of course, this is also a great introduction to tanking. Wondering how these big, armor-clad warriors, paladins, druids, or death knights got so mean and hated by creatures everywhere? Well then, sit down and open your books to page three hundred, seventy-six. This is Insensitivity Training 101!
Threat
is a unit used to measure the amount of
hatred
a creature has for a player. Each player involved in combat with a creature generates an amount of initial hate which rises as they interact with other players or the creature itself. All creatures maintain a
threat list
to determine who has
aggro
. Aggro refers to the player in possession of the most hatred from a creature, usually at the top of the threat list.
If the above sounds familiar, it's because I wrote it last year in a guide for warriors. Despite age, the basic concept remains true. This is how I learned and I think it has worked out well. Perhaps I can pass it on to the rest of you. Now, copy down these definitions:
Threat
- a unit for measuring hatred toward a player, dictating how a creature will react when engaged by players
Aggro
- to cause aggression or generate threat & gain the attention of a creature
Hate
- an emotionally angry state of a creature, causing it to become and stay hostile
Threat list
- a list of players currently in-combat, generated by and for a creature to determine it's main target of attack
Amnesia
- a temporary condition which causes a creature to ignore the threat list for a period of time before remembering the top priority
Insensitivity Training 101
That's right. Every gnoll, murloc, and prairie dog encountered in World of Warcraft has feelings. As a society of gamers, we must understand certain actions are
insensitive
and can lead to serious injury, or in some cases even death. Today we're going to take some basic fundamentals and apply them to a practical, realistic imaginary scenario.
1. If you invade a creature's personal space, it will want to cause you bodily harm.
Elena Bennis is a priestess from the eastest. Having never set food beyond the logging camp in Elwynn Forest, she decided to go out exploring. While walking along the banks of a creek she encountered a strange green creature. "Glrglglgl," murmured the creature as she approached. The hideous creature began to chase her flashing, a fashionably violent fistful of furious fish. That's when she stumbled upon Little Johnny, a strapping young lad built like a tank. Having grown up in the Stormwind oraphanage, Little Johnny knew the appropriate response would be to
provoke
the foul being by calling him every name in the book—and to pray his mother wasn't watching.
Our goal is to nauseate the already obnoxious fiends. What better way than to barbarously insult them?
2. Once aggravated, punish the creature mercilessly, else he may run rampant again.
There was an audible thump as the creature's jaw hit the ground. Never before in his life had someone so rudely, so disgracefully, so...creatively, insulted his mother. Naturally, this didn't sit well with the creature. Murloc is angry! With fish in hand, and a bucket in tow, the
Angry Murloc
bit off the head and spit it at Johnny. "Mrglgl, rrglg!" Johnny raised his shield and quickly backhanded Angry Murloc, slamming the creature with the shield spike.
Sticks and stones may break their bones, but words can never hurt them. Bash some skulls in, Johnny -- or at least cast some spells on him! Feel the buuurn!
3. When the fiend is attacking you, keep on punching him!
With the creature's armor torn asunder, Johnny took his revenge upon the angry murloc by striking him upside the head with the hilt of his sword. A heroic strike, to be sure! Just then, the angry murloc raised his bucket to parry Johnny's attack while simultaneously slugging Johnny in the gut with an
Enormous Barbed Gill Trout
. "Yeeeeouch! Elena, where are you?!"
Elena, busy looking at her favorite pictographs of artworks by renowned artist Noxychu, stood up and laced her fingers tightly while whispering a prayer of mending. "Ah, that feels invigorating!" said Johnny. Elena took a step back, fading into the distance. Johnny let out a piercing howl, "Have at thee, gruesome ugly!", and cleaved the creature's face in two.
The creature will be so focused on hurting the big, hulking meanie who called him a pizza-face he will never notice the guy poking him in the back with a broken bottle, nor the healer sitting in the back. Genius! Pure, unadulterated genius!
And that, my friends, is the secret of the threat system every marmot and puppy-man
doesn't
want you to know. Provoke, maintain, and eliminate creatures through their threat table. But this isn't the only important thing to know about threat. There are a ton of things we can, and will, discuss later on.
So, how about you?
What are some major questions or concerns dealing with threat you would like answers to?
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