We’ve worked through the following adjustments to Balance and Feral Druids, which we intend to make live with scheduled weekly maintenance on Tuesday, March 8 in this region.Druid
(2) Set Bonus: Entering a Lunar Eclipse now creates a Fury of Elune at 20% effectiveness (was 25% effectiveness).
- (4) Set Bonus: While in an Eclipse, the cost of Starsurge and Starfall is reduced by 15% (was 20%).
The synergy of the Balance tier set with some of Balance’s options made it perform a bit higher than intended. We want to bring Balance in-line with other tier set bonuses while still rewarding those synergistic choices. These changes should keep the power of Balance’s tier set bonus, but rein in some of the higher outputs we’ve seen.*Druid
(2) Set Bonus: Berserk’s cooldown is now reduced by 0.7 seconds per combo point spent (was 0.5 seconds).
- (4) Set Bonus: Sickle of the Lion’s damage is increased by 25%.
We really appreciate all of the feedback on the Feral set and feel that we should take some time to explain these changes. When previously tuning this bonus, we took multiple factors into account: the synergy of the set with other legendaries, its synergy with Feral’s kit, the AOE component, and more. Since we last made adjustments during PTR testing, we’ve gotten a chance to incorporate a great deal of the feedback provided and take a fresh look at the numbers and we found that – as players rightly called out – there was a disconnect in how impactful this bonus was in situations such as single-target encounters.Our goal with these changes is to keep Feral being a strong option in single-target encounters while increasing their AOE throughput. We will continue to actively watch discussions about this, and we want to say again: thank you for the feedback, and we appreciate the community’s patience as we take care with the tuning of this spec.