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Voices of Azeroth: A Hero's Journey
Blizzard
Опубликовано
02.11.2019 в 11:53
Archimtiros
Our liveblog of BlizzCon 2019 continues with an intimate roundtable talk with the people who bring our favorite characters to life in the Voices of Azeroth: A Hero's Journey.
Watching the convention from home? Check out
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Voices of Azeroth: A Hero's Journey
Andrea Toyias, Blizzard Senior Voice director is back with another exciting voice actor panel, live from the Mythic stage, and she's brought buttons for everyone (graciously
hurled
gently handed out by the illustrious Darin De Paul). She started with the VO department 11 years ago and is always honored to host the show! At least until she figures out how to get 8,000 people into her house for a living room roundtable, BlizzCon will have to do.
On the panel today:
Andrea Toyias
- Blizzard Senior Casting & Voice Director
Marc Messenger
- Cinematics Director
Christie Golden
- Senior Writer
Steve Danuser
- Lead Narrative Designer, WoW
Patty Mattson
- Sylvanas Windrunner
Josh Keaton
- Anduin Wrynn
Andrew Morgado
- Varok Saurfang
Steve Danuser
- Doing quests in game is about your character, boots on the ground, but there's another layer of story going on with the leaders and characters of the world. Sometimes it's bigger than the rest of us, sometimes we are players in it, but cinematics are our chance to see what the other major characters of the world are doing, absent the player's impact. Cinematics are a collaboration of many people, between story, narration, visual cinematics, voices, as well as what might be happening in the game. Creating them can be multi-year processes, not only to put together, but just to get the story right. Storytelling is about taking characters that you know and love and putting pressure on them - how does Saurfang act when his honor is taken away, how does Anduin react when he seeks peace but is forced into war?
Christie Golden
- The world lives within her head, but it is extremely collaborative, getting ideas from everyone and everywhere. Some things get to a point they're happy within 10 drafts, sometimes dozens - Sylvanas recent cinematic in Shadowlands took only three drafts, but some took many others (also a shout out to Matt Burns for giving us
Old Soldier
!). All of the characters have gone on a journey - none of them are the same as when they started.
Marc Messenger
- The collaborative effort takes a strike team approach, starting with the script between writers like Christie Golden, then bringing in editors and artists to meet daily; seeing what rises to the surface - maybe the tone will feel off for a character (Zekhan saying "my dad died too" in order to soften Saurfang not feeling right for his hardened character). They even sometimes run out into the parking lot in order to LARP out a scene, giving it a physical presence during development rather than just a written one. Old Soldier is about a warrior on his last legs, someone who has been through everything and come out disillusioned, seeking a warrior's death, and finding the strength to carry on with the help of a younger character.
Lost Honor is really dear to Marc's heart; Anduin is a young king on the end of his rope, unsure of what he has left that can save his people. His wild card was Saurfang, sitting in a cell - longtime enemy, now turned last hope. His last words in the scene "I can't, not alone", was a momentous point in the writing process.
Andrew Morgado
- Came in towards the end of Varok's story arc, so there was a lot of acting jobs start at the beginning, and everyone gets to know each other as the character and story grows, but that wasn't his experience. Andrea and the team setup a deconstruction to teach him the character - this wasn't just showing up to yell in thirteen different ways like a lot of jobs! He ended up in a room with people he'd just met talking about really uncomfortable, private moments in order to get comfortable on an emotional level; a real actors journey and his first experience with something quite that in depth. Exciting and intimidating, but rewarding.
From the director's perspective, it's Andrea's job to get not just the characters together, but the
actors
to feel a connection as well. In this case an exercise involving Andrew (Saurfang) and Vallence (Zekhan) going through a suicide jumper scenario, trying to talk a stranger down from the ledge. It was an intense improve, but that's what it takes to get two strangers to connect and create the bonds that eventually show through on film.
Josh Keaton
- Avid WoW player since vanilla, very familiar with Anduin's journey from child to king (especially as a Horde player trying to end his reign early!). Seeing him learn, grow, lose his father, take up his crown and look for surrogate father figures in Genn and Saurfang has been a major experience. Josh was in a sling during one of his voice sessions due to a shoulder injury, and that vulnerability actually helped the scene when doing improv for
Old Soldier
, lending yet another emotional aspect similar to where Anduin is at in his head - emotional and vulnerable, but still determined to do what needs to be done. Voice actors often don't have context, just voice lines, but at Blizzard they get face to face interaction with other actors and their characters, which builds amazing experiences not found elsewhere.
Patty Mattson
- Lovely, kind, and sweet, the epitome of a lovely human being, she needs a process to tap into such a dark character. For Patty, she believes everyone has something deep down which they can call upon; imagination or memory, which allows them to tap into hurt, anger, or other emotions. She puts her heart into everything, and actors don't always have the ability to keep everything locked away; they need to tap into things inner pain.
Talking
Safe Haven
- Andrea mentions that many of their sessions have gotten heavy, emotional, breaking down in tears.
Safe Haven
felt that way (and if Chris Metzen is watching, "we love you!"); Chris isn't just an amazing actor, he's a colossus in the Blizzard world, full of character. Andrew relates the incredible experience meeting Chris and immediately feeling like 20 year old friends (getting on like a house on fire, as Andrea says!). For Christie Golden, Safe Haven was the first time getting to work with him, even though she had spent time writing Thrall years ago - she loved the tension between the actors reading her work, especially seeing it all came together.
We get to see an improve clip, which aren't usually recorded, between Chris and Andrew. There's a lot of footage, but the setup is doing the cinematic in their own personal words, sans script, starting with Andrew (Saurfang) saying "you belong with the Horde" and Chris (Thrall) responding "I belong here". Andrew paces around Chris, animated, waving his arms as he reiterates that Thrall has been playing "make believe", asking if his family
really
know who he is, if he can really protect his family from there. Thrall asks what there is left to do which hasn't already, time and again. Thrall belongs with his real family - the Horde, those who pulled him out of the mud and made something with it... but Thrall feels he doesn't owe anyone anything. Writing a recap simply doesn't do it justice; it's more than just an emotional scene between two characters, they've made it real.
Andrew and Chris met maybe an hour before it, but as Steve says: Andrea is the one who brought them together and made that connection real.
Talking
Reckoning
- Steve brought Patty (Sylvanas) down to do some motion capture (LARPing) to make the scripting a little more real. They just hadn't been able to land the right moment yet, and improve allows them to mess around with ideas, to "create a moment" as Patty puts it. For them it was when Sylvanas kneels down and says "I trusted you", she gets a chance to say something true, for Saurfang's ears alone - in this case it was a big step for Sylvanas, the consummate survivor who hasn't trusted anyone since her rebirth in undeath.
Live Reenactments
Cutting Q&A in order to present live reenactments of
Lost Honor
and
Reckoning
, without much time to rehearse - the first time they've ever done something like this! Christie Golden and Marc Messenger narrate as Josh and Andrew play their roles as Anduin Wrynn and Varok Saurfang, with a little help from Steve. Unfortunately Chris Metzen can't be in attendance, but Terran Gregory makes an appearance to play the role of Thrall in
Reckoning
.
The panel ends with a few recorded outtakes and Thrall and Saurfang opt to go get a beer and let everyone else deal with their own problems!
"Sometimes just getting out of the bed in the morning is a struggle, for both the actors and their characters!"
BlizzCon 2019 Contest
Every comment you leave on any BlizzCon 2019 post is entering you to win prizes like a
Большой медведь Blizzard
. As long as you don't spam, each comment only increases your chances to win by giving you another entry.
Read more here
--we have several awesome prizes to give out all week.
This Article is Part of our BlizzCon 2019 Coverage
General News
Opening Ceremony Liveblog
Virtual Ticket Holders to get Deathwing in Heroes and WC3 Reforged Demo Access
Descent of Dragons is the Next Hearthstone Expansion
BlizzCon Panels Revealed
Battle.net Launcher Beta Updates
Community Night Cosplay
Diablo
Diablo IV - By Three They Come Trailer
Diablo IV Unveiled
Diablo IV Panel Recap
Diablo IV Gameplay
Diablo Immortal Update & Gameplay Trailer
Artists at Work
Diablo IV Gamplay VoDs and Interviews
Diablo Day 1 Recap (D4, Lilith Wings, Immortal)
Diablo IV Systems Liveblog
Art of Diablo Panel
Diablo IV Talent Trees and Skills
Diablo Immortal Post-BlizzCon Update
Diablo IV Item Affixes
Overwatch
Overwatch 2 Cinematics - Zero Hour and Gameplay Trailer
Overwatch 2 Panel Recap
World of Warcraft Panels & Announcements
Shadowlands What's Next Panel
Shadowlands Expansion Revealed
Shadowlands Collector's Edition Pet and Mount
Classic Phase 2 Arrives November 12th
Shadowlands Pre-order: Unlock Pandaren and Allied Race Death Knights
Dotty the Baby Alpaca Chairty Pet - Make-A-Wish and WE.org
Voices of Azeroth: A Hero's Journey
Designers at Work: World of Warcraft World Creation
World of Warcraft Q&A
Shadowlands General Info
All Races Can be Death Knights
Shadowlands Gameplay
FinalbossTV and Preach Interview with Ion Hazzikostas and Steve Aguilar
MRGM Interview with Frank Kowalkowski & Steve Danuser
Faction Divide Staying in Shadowlands
Shadowlands Systems
Legendaries Return in Shadowlands
Customizable Legendaries & Forge of Domination
Anima Power and Soulbinding
Anima Power & Soulbinding - No Infinite Grind
Shadowlands Deepdive - the Unpruning
Returning Class Abilities - The Unpruning
Torghast, Tower of the Damned
Leveling
Shadowlands Level Squish
Choose Which Expansion to Level in Shadowlands
Talent Level Unlocks After Squish
Shadowlands Leveling Changes Spotlight
Leveling Paths in Shadowlands
Demon Hunters and Death Knights Start at Level 1
Covenants
Shadowlands Zones and Covenants
Bastion and the Kyrian Covenant
Covenant Rewards
Kyrian Class-Specific Covenant Abilities in Shadowlands
Covenant Armor and Cloaks
Utility Abilities for All Covenants
Mage Covenant Abilities
Cosmetics and Customizations
Draenei Customization Options in Shadowlands
Human, Dwarf, Troll, Undead Customization Options
Uuna Returns and More Secrets in Shadowlands
Covenant Armor and Cloaks/Back Attachments in Shadowlands
Shadowlands Pre-order: Transmog and Illusion
Legendary Transmog in Shadowlands
Lore
Sylvanas/Saurfang Narrative Wrap Up Interview
The Jailer is the Main Villain of Shadowlands
Sylvanas in Shadowlands - Edge of Night, Jailer of the Damned, and Vol'jin's Mystery
Heroes of the Storm
Deathwing, Toys II - Mephisto's Revenge
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