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Neobus- ArygosAlways act as a team and stay grouped. Keep heals on your FC at all times.Run behind trees to LoS middle grouped players.if you cant figure where your supposed to, go to the enemy flag room.Avoid being stuck in the middle and Graveyard.If you follow these. i bet your WSG will be as fun as it is for me. =D
You should ask yourself: Am I the Flag Carrier? If they answer is yes, you should tell yourself not to leave that healer protecting you behind.-Tarinae of Shadow CouncilThe left behind healer
Opisme-UrsinAlways take the flag ramp!Never go tunnel!Why? You do this because when the enemy team spawns and you take the flag tunnel you get pounced on hard with the rag tag of people who made it out of the FR alive.
ZERG!
Daggereye - Shattered Hand EUWhen doing premade a good strategy is for everybody going to their FR and on the way back kill their FC.When alone druid in travel form or shammy in ghost wolf is the fastest way to capture flag.If a friend has Mechano-hog you can jump in the Mechano-hog with the flag.
- Never run out from your teammates - they can't protect you if there is 60 yards range...- If there are a lot of enemies near tunnel and ramp - you can go through their graveyard. yes, it takes more time, but they dont' expect it => you can carry flag. You should run as closer to "wall" (map's edge), as you can.- As FC if you see big inc on you, just say somebody go their flag-room and drop the flag. Don't try being Rambo.- Druids (especially bears) are best FCs because of escape abilites.- In a premade best setup is: 3 defenders (3 stealthers are ideal: rogue, resto-druid, hunter NE), 3 FCs (1 "tank" and 2 healers), 4 attackers (1 healer, 3 dd).- Resillience is not only arena stat!- PvP specs for BGs often have many differences from specs for arena - Fire Mage or Blood DK as example.Ashtoreth, EU-Lich King (Ашторес, Король-Лич)
Here's how you win WSG: Cap the flag! The End.
Opener: 1 defender attacks from left hand side taking the sprint boots runs directly to the enemy dies in 5 seconds spawns goes back to the flag room if they're still not in there faces them in tunnel. Dies, spawns runs to tunnel exit if they're not there runs to the ramp exit. 9 attackers from the right hand side.If enemy count is about 5 or there are 2-3 coming behind kills them and goes to flag. If the both defender and attackers can do this fast they will get the enemy flag carrier at their side and score. 1 attacker can be left behind to take the second flag immediately as it spawns.Dorien, Shattered Halls EU
Patrolling defender: 1 defender continuosly circles from flag room to roof then second floor, and back. This is the way to control the main two enterances, ramp and tunnel respectively. And also preventing the enemy to cumulate and attack at once. If he dies on patrol should signal on minimap before releasing. Dorien, Shattered Halls EU