The Sha of Fear is the physical manifestation of terror in Pandaria. Imprisoned by the legendary pandaren emperor Shao Hao long ago, the entity has been newly strengthened by rising conflict across the island.
When the Sha of Fear invaded the Terrace of Endless Spring, three venerated jinyu protectors were corrupted, and they betrayed the other mortal sentinels, slaying them all. The twisted guardians have now turned their attention to any intruders who might interrupt the sha's attack on the area's last defenses.
In 25 player Difficulty, Elder Regail imprisons 5 players.
In 25 player Difficulty, Corrupted Essences infect the 5 closest players.
Legends speak of a spiraling, golden serpent that can sometimes be seen high in the sky, basking in the sunlight above the clouds. The few who claim to have observed it themselves say the creature is fiercely protective of the terrace.
For countless years, this friendly water spirit frolicked in the Fountains of Endless Spring with childlike wonder and glee. When fighting suddenly broke out in this peaceful place, Lei Shi saw the crystal-clear water turn cloudy and murky, and terror fell over her mind.
The first line of defense against those daring to enter the vaults is a stolid row of enchanted, bestial statues. Hard as granite and ceaseless in their vigil, the sentries of the Stone Guard present an insurmountable wall of flame, fangs, and claws.
In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.
In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week.
In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.
Long ago, Feng Shri was the Mogu'shan Vaults' caretaker, tasked with preserving the treasures kept within these shadowy halls. After years of faithful service, he was caught stealing from the shelves (although some say he was framed by a jealous underling) and the mogu ruler punished him with a fatal curse. The doomed spirit of Feng Shri has wandered the vaults ever since, communing with the shades of past mogu heroes and warlords.
In 25 Player and 25 Player Heroic Difficulty, Feng the Accursed hits 8 random players with Spirit Bolts.
In Heroic Difficulty, Feng siphons from the statue nearest to him around 100%, 75%, 50%, and 25%.
Leader of the Zandalar trolls' assault on the vaults, Gara'jal is determined to crack open this trove of ancient mystery and bring back whatever arcane power and knowledge he can find. Gifted with dark talents and surrounded by a loyal cadre of Zandalar mystics, he has broken through the outer walls and will not rest until the vaults belong to him.
In 25 player raids, Gara'jal chooses 3 other players from the raid to turn into Voodoo Dolls.
In Heroic Difficulty, three Severers of Souls attack.
Ancient records tell of these legendary rulers, powerful mogu who carved an empire from the very rock of Pandaria. Their names still cause the land to tremble: Zian of the Endless Shadow, Meng Sharpfang, Qiang Steelskin, and Sebotai Swiftfoot. Some say their spirits lurk in the vaults, lost in ghostly memories of battle and glory.
Dedicated to the advancement of their empire, the mogu salvaged and repurposed titan technology to generate untold power in the depths of this ancient complex. Why these energies have been focused into the cold will of a celestial dragon is a mystery that lies at the very heart of the vaults.
In Heroic Difficulty, the Energy Vortex prevents targeting into or out of the Energy Vortex.
In Heroic Difficulty, Total Annihilation will trigger Catostrophic Anomaly if it hits no targets.
The core chamber of the vaults is protected by stone soldiers who have been motionless for centuries. They are row upon row of warriors, statues armed for a battle that never began. What treasures do they guard? And what is their tie to the titanic power buried with them here in the shadows?
In Heroic Difficulty, the Devastating Combo consists of ten attacks.
Zor'lok shrieks his proclamations so they're heard throughout the sprawling mantid palace. He is the Voice of the Empress, and his words alone inspire the insectoid race's warriors to give their lives without question. Unwaveringly loyal, Zor'lok will stop at nothing to defend his beloved matriarch, regardless of the corruption within her.
In 10 player Heroic Difficulty, Attenuation also sends out Sonic Pulses. Sonic Pulses inflict 370000 to 430000 Physical damage to all targets in their path.
In 25 player Heroic Difficulty, Attenuation also sends out Sonic Pulses. Sonic Pulses inflict 370000 to 430000 Physical damage to all targets in their path.
In 10 player Difficulty, only four players can benefit from each Noise Cancelling zone at a time.
In 25 player Difficulty, only nine players can benefit from each Noise Cancelling zone at a time.
In 10 player Heroic Difficulty, only three players can benefit from each Noise Cancelling zone at a time.
In 25 player Heroic Difficulty, only seven players can benefit from each Noise Cancelling zone at a time.
Ta'yak is known for his patience and intelligence. In battle, he is a master at discovering his opponent's weaknesses and awaiting the perfect opportunity to strike. Ta'yak's skill with a blade is unmatched, and he cherishes imparting his martial knowledge on young mantid warriors.
It may be time to reconsider stepping on bugs. Don't make fun of this hulking behemoth's tiny wings; that'll just make him angry.
In Normal Difficulty, Garalon also crushes foes when Pheromones passes to a new target.
In Heroic Difficulty, Garalon periodically crushes foes.
Wind Lord Mel'jarak commands the mantid's numerous aerial forces. Although he exudes arrogance, the cunning insectoid is fiercely protective of his soldiers and enjoys fighting at their side. Mel'jarak believes the mantid are superior to all other races, convinced that his kind cannot be defeated.
In Heroic Difficulty, Wind Lord Mel'jarak does not become more watchful and only dispels crowd control effects if players incapacitate more than four warriors.
Eager to please his empress, Un'sok has produced several innovative concoctions. Yet this brilliant young alchemist's proximity to the mantid queen has allowed the sha's negative energies to take root in his mind. Now, Un'sok's overwhelming fear of failure drives him to create increasingly deadlier weapons.
In Heroic difficulty, dissolved Living Amber will reconstitute after 30 seconds.
In Looking for Raid difficulty, destroying a Living Amber does not heal other nearby Living Amber.
The ancient Klaxxi order has come to a mournful decision: the tainted grand empress Shek'zeer must be deposed. Traditionally, mantid rulers are displaced in their old age by a carefully chosen successor. However, Shek'zeer's intended replacement is still too young and weak to unseat her, leaving the Klaxxi with no choice but to kill the current empress. If action is not taken against her soon, all of Pandaria may crumble before the mantid's ravenous swarms.
In 25 Player raids, Shek'zeer looses a Dread Screech at five random players.
In 25 Player raids, Shek'zeer emits Sha Energy at five random players.
The Sha of Anger, the physical manifestation of rage, has escaped from the Shado-pan Monastery in Kun-Lai Summit. Amid the brutal conflicts gripping Pandaria, the dark entity has grown ever more powerful. Recently, the sha has been seen wandering Kun-Lai, using negative energies to corrupt everything the being encounters.
The ruthless saurok roam Pandaria, stealing what they can and harassing the island's other inhabitants. The most infamous of these reptilian pillagers are Chief Salyis and his warband. For years, the saurok commander and his raiders have stormed through the Valley of the Four Winds atop Galleon, a colossal and well-armed mushan that is more a moving fortress than a simple mount.
Even for a hozen, Ook-Ook has a reputation for being uncouth and raucous. The monstrous creature and his cronies recently broke into the Stormstout Brewery and cracked open its precious beer casks to throw the greatest party of all time: the Ookfest.
Hoptallus is the bane of farmers throughout the Valley of the Four Winds-a virmen of mythic proportions that can consume entire fields of crops in a single night. Word has spread that the giant pest and his offspring have infested the brewery and begun devouring its stores of rice and barley.
In a desperate attempt to save the family brewery, Uncle Gao set about concocting what he believed would be the ultimate ale, a full-bodied elixir of depthless flavor. Yet his bold experiment resulted in a bitter and extremely volatile alemental creature, dubbed Yan-Zhu the Uncasked.
The mantid are no strangers to warfare, using technology to turn the tide of battle. The pandaren stand little chance against munitions experts such as Kip'tilak, who strike deep behind enemy lines and threaten to destroy the already weakening fortifications from within.
The strikers are an aerial component of the mantid empire's massive army. Among them are seasoned aces such as Ga'dok. Able to singlehandedly rain fiery devastation upon scores of enemies, Ga'dok and his minions seek to bring death from above to the gates' defenders.
Commander Ri'mok oversees the mantid ground forces relentlessly besieging the towering gates. Unimpressed by the defenders, Ri'mok calls upon countless reinforcements to vanquish those foolish enough to stand in his way.
This colossal mantid spearheads the assault against the gates. Acting as a living battering ram, Raigonn mercilessly hammers the pandaren defenses, seeking to decimate any and all obstacles barring the mantid's ruthless invasion of Pandaria.
The quickest and surest way to detect the undead is by the scent of rot they carry, and even the most veteran soldier cannot match the olfactory sense of a hound. Houndmaster Braun has bred and trained a savage pack of canines to aid the crusaders in hunting down their foes--living and undead.