what about some of the mobs in shrine of the storm...? xD from what i remember, some after tidesage council hit hard.
So many welcome changes coming now. Gonna make mythic+ a lot more fun.
Next changes I want to see is removal of the dmg component of quaking, reduction in dmg of grievous and a big nerf to fortified.
Next changes I want to see is removal of the dmg component of quaking, reduction in dmg of grievous and a big nerf to fortified.\r\rNot sure if you're serious or being sarcastic. These changes are welcoming as it was going too hard on regular players.
what about some of the mobs in shrine of the storm...? xD from what i remember, some after tidesage council hit hard.\rdeep smash specifically could use some tweaking
He might be onto something though. Wouldn't mind if Quaking self-damage was reduced or maybe even removed completely, but increase the damage you deal to others. This is more intuitive than current design. There being an opening for getting combo-ed by boss damage and quaking whilst spreading perfectly isn't exactly the greatest design.
they are totally fine, just like freaking witches in Arcway.. @high they can wipe you, if you couldn't manage an interrupt beside those drastic nerfs to those bosses Shrine is fine instance, few ways to skip\/shroud what ever mobs you feel better to kill.but after those nerfs, Shrine will became one of loved instances.
Decent changes but kinda late \/shrug\r Guess it will help with next season
Next changes I want to see is removal of the dmg component of quaking, reduction in dmg of grievous and a big nerf to fortified.The only change I see needed for one those three is Quaking and that's stop it happening while out of combat. I've wasted so much buff food due to it deciding to quake at 1s left to get the buff, or the healer is resing and has to start that very long cast all over again... Otherwise they are all fine as is.
I'd like to see the dispel in the council fight at least activate unstable afflictions damage when dispelled.
It seems trash could have been nerfed too, check this: https:\/\/www.mmo-champion.com\/content\/8169-Celebrate-14-Years-of-World-of-Warcraft-Explosive-Affix-and-Mythrax-Nerfed-Poll\r\rUnderrot\r Feral Bloodswarmers' Sonic Screech damage was halved.\r\rTemple of Sethraliss\r Faithless Tenders' Embryonic Vigor cooldown reduction effect decreased from 50% to 10%.\r\rShrine of the Storms\r Deepsea Ritualists' Unending Darkness cast time was increased from 2 seconds to 3 seconds.\r Tidesage Enforcer's Deep Smash damage was decreased by 25%.\r Tidesage Spiritualists' Anchor of Binding cast had its damage halved.\r\rKing's Rest\r King A'akul's Hidden Blade damage was halved.\r King Timalji's Bladestorm had its self-slowing effect increased from 25% to 60%, giving players more chance to run.\r Queen Wasi's Seduction debuff now has a maximum duration of 8 seconds, down from 30 seconds.\r Shadow-Borne Champions' Ancestral Fury self-enrage buff was decreased from 100% additional damage to 50% additional damage. \rWe can see if wowhead confirms or denies.
or how about no orbs spawn on adds on bosses for shrine like they stated works for kings' rest underrot.
Still waiting for Fortified HP % nerf.
Nice!
What about Temple of Sethraliss last boss orb despwn timer and explosives all over the place with 4 hexers +2 extra mobs +frogs...u are running all over the platform to kill the explosives and u losing dmg on adds...then the orb despwns and u cant heal the boss\r It happens on +13 yday\u2026\r\rGG bliz
Tidesage Council Change\rThe other change to Shrine of the Storm is Brother Ironhull's Hindering Cleave. The change makes it so that Brother Ironhull locks his direction when casting the spell, instead of following the tank. \r\rBefore the change, Brother Ironhull would follow the tank's direction, making it so the tank would have to outrange the mechanic to not get hit. Now, all a tank needs to do is sidestep when Brother Ironhull is casting Hindering Cleave to dodge the attack. Hindering Cleave deals very high physical damage and allowing the tank to more easily dodge this mechanic will reduce the amount of damage this boss encounter deals to the party.\r\rThis is the exact change I have always said would make this encounter 10x more manageable. Thank, bloody, goodness. Might be an okay \/ tolerable instance in Season 2. (Hire me, Blizz, I am smrt! :P)
As a tank, that Hindering Cleave change is the best change I've seen all BfA! I would always get hit by those and it would take like half my HP or kill me, now I just easily side step it.
The change makes it so that Brother Ironhull locks his direction when casting the spell, instead of following the tank. \r\rThank you sweet Jesus.
The change makes it so that Brother Ironhull locks his direction when casting the spell, instead of following the tank. \r\rThank you sweet Jesus.\r\rIndeed a blessed change! lol\r\rI'd like to see a nerf to ticks' debuff in Underrot...not everyone can purge that nasty thing!
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