So Blizzard's solution to their players being sick and tired of RNG with warforging and titanforging is to add RNG to their RNG in order to make you grind more gear? Basically lengthening the process by 2 times now, even though it was extremely tedious as it was in the previous years. I have always vouched for an effort reward system. Specific and set rewards for people who put in much more time than others. It's not fair that someone does 2x weekly mythic+ and gets 2x 450 weapons back to back, whereas someone does 6x weeklies and gets something like 4 wrists at 440-445 and 2 feet 440-445 (which happened on my hunter). WF&TF are the worst pieces of crap that have been added to the game.Personally, I've stopped caring about gear that much. Since coming back, I've been playing casually and I don't have the need to have maxed out pieces in every slot. I can still easily push 15+ keys even without good (azerite) gear. RNG has never been in my favor, but it has never stopped me from progressing in the game.However, this doesn't make it alright. Ion's game direction is atrocious. #ripfounderblizzardtimes
I like that it will bring another layer of depth to gear. Great power comes with great cost in this case and that's not a bad thing in my opinion.
Looks good on paper, Im interesd to see it in action, at least it seems less boring than Titan/War.
Risk/reward RNG is still extra RNG. Blizzard is entirely missing the point of the complaints against Titanforging.
They can just rename it for the next expac. besides, we still have fel corruption while we defeated the legion. Just because you defeat a main villain with a certain power doesn't mean that power stops existing. Void corruption will still exist.
So, as I see it not all classes will be affected the same. For example... a DH does not care that much about the slow, damage field or +damage taken since he has a dash and a minimum of 10%, 50% of the time even 20% leech... while Paladins, DKs WLs, and Priests really going to suffer from this. Good thing I play DH :D
The corruption effect looks better than current shadow form... Smh.
I get that the curse/corruption stuff is gonna be inconvenient, but it's thematic for the Old Gods, so... I dunno. I see where they're going with it. And I get the feeling that if they just gave us gear without the curse effects, like people are saying here.... people would then be complaining about the gear being boring. Oh sure, give us a currency to purchase and upgrade the gear. Then people complain about having to cap the currency every week. And so on, and so on. There is no system they could put in that people would not find a reason to complain about, or that hasn't been complained about in the past.But if you feel really strongly that this system is bad enough that it needs changing, go make your voices heard where Blizzard are more likely to hear you! Go give them constructive feedback on how to improve things! Maybe they listen, maybe they don't, but they can't listen to things you don't tell them.Oooooor just keep whining on Wowhead. Up to you.
I am cautiously optimistic.First off; The idea of corrupted items is cool, and a staple of the Fantasy genre. We've had surprisingly few of them over the years, and what better time than N'zoth's invasion to make them become this prevalent. I look forward to building a set with the most corruption on it as possible (just to have on the side– Who knows what hidden interactions there might be with it as well..!)The positive powers look to be very powerful, if passive. With the overall strength of secondary stats, increasing your haste/crit gain from all sources sounds like it will be very desirable (read; must-have for the hardcore players). And effects like increasing all crit damage will also be much sought-after.A likely scenario will be that players are willing to go up to a certain amount of corruption before it becomes too bothersome. Effectively making sure they have at least 2 to 3 of the best traits at all times– cleansing all the others.On the plus side, these could be on any piece, so they don't lock down your shoes/bracers/gloves/belt - as Benthic gear does in Eternal Palace. They can also be on pieces of all ilvls. So although you might not wish to replace a piece that has your desired corruption on it– all other items can be chased after at the players' appropriate content level- be it normal, heroic or mythic raids etc. Until the point where you get a piece with the corruption you want, at a higher ilvl. That is not much different than how certain powerful trinkets, or tier sets worked in the past. Some random questions and considerations:
HORRIBLE.Absolutely horrible system. Remove it now before it goes live Blizz.
Do the subsequent debuffs from Corruption stack with the earlier tiers of Corruption, or does the new one replace the old one? Running from The Thing From Beyond with the speed debuff from Grasping Tendrils would be bad luck, if you can have both at once.
WOW, this is cool.
So M+ only players can no more hope to get same ilvl gear as Mythic raiders.I don't wanna raid, just want to push high keys.Can't do that anymore next saison because you'll have to mythic raid first or have a #$%^ty ilvl.I'm done, bye bye.
I think ppl are missing the fact that Titanforging is gonna be removed . I see a lot of " EXTRA RNG " screams in the comments . it actually removed the ilvl as a variant and just added a system that has a benefit and a disadvantage . It's an exchange of things to consider when gearing which is not bad . Without these types of additions gearing would just be brain-dead and i would argue that anything that requires you to use your brain a bit is a good thing
I don't understand. People hate titanforging because it's rng, so they replaced it with a system with even more rng? Wtf
Blizzard lied. well that's a shocker barry crocker
Any words on warforging being affected too?