Pretty interesting stuff. Necrolords is the covenant I've always wanted to choose for my main warrior. :)
I'm more partial to Emeni's soulbind for Fleshcraft, though the biggest/most powerful part of Marileth's is definitely Ultimate Form. They both have some very potent abilities on them.Though I might have just failed to notice it as details just started working a few days ago, I don't think the 5% heal per enemy slain effect from Undead is working currently on Beta.
This is pretty cool. Lucky for me, the only worth while rogue covenant spell is Bone Spike with the Necrolords so this is pretty much guaranteed to be my covenant. It's good to hear itll be more versatile than just a boring shield.
Should change the name Necrolords to PvPlords after first arena season :')
Love the nuance on covenant abilities that is coming out due to soulbinds. I think that's the right direction for covenant abilities. The disorient from venthyr tp, the cc immune from this shield, dispel pot from kyrian, etc. These are the kinds of small changes that make the overall abilities more interesting.
Let's be honest, anyway Ultimate Form will be removed or nerfed :(
One more reason to stick with covenant instead of obsessing over what meta tryhards say
Not bad at all!
While these interactions are cool, I think they will be relegated to flavor and outdoor content only. Practical use is limited.In a raid, you could stand around channeling 4 sec on an add, but most likely you'll just getting an unbuffed shield before pull and might recast during some downtime on some bosses. Being able to cast while moving would help a lot.In M+, the timer doesn't lend itself to min-maxing a full channel over a specific corpse, especially when about half the buffs are useless for any given role and you don't have control over what enemy types appear. The immunity could be useful for some trash, but how often do you go even a single trash pack without taking 20% damage?I also don't expect the CC immunity to work on the most important boss abilities. Even if it does, the examples you give are more easily handled by playing properly around the mechanic than, say, trying to snipe a shield right before Beckon when there is so much raid damage already. There may be some niche uses but imagine being able to just teleport away from all kinds of mechanics instead of hoping this unreliable method will work at the right time before your shield rots down. In fact, all the "cheesable" examples you list can also be dealt with via a teleport, along with many more I don't care to list. Especially one with up to two charges on a short cooldown. Remember the cast time is the same as the GCD for most classes.Still, thanks for the article. I was curious to see what the slime buffs meant and you put in a lot of work to answer those questions. I still think Marileth is a weak soulbind in an already week covenant.
Still way more situational than venthyr and fae so , yeah still not worth it.
I think the shield is a bit of a waste. Any non-outdoor encounter will wittle it away within seconds. Hopefully the buffs stay even if the shield itself is gone?
To gain inmune cc you need the shield, and to get the shield you need a corpse. So this is so bad skill for arenas.
While it sounds pretty cool, the main issue here is corpses and many on death effects for all covenant overall. Other covenant bonuses are straightforward while necrolords can shine only on fights with adds or in dungeons.