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Vengeance Demon Hunter Tank Talents & Build Guide - Battle for Azeroth 8.3
22.06.2020 в 21:24
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Talents are one of the core character systems in World of Warcraft, giving players the option to customize their character by choosing different abilities.
In this guide, we will explain how all Vengeance Demon Hunter talents work and what are the best Vengeance Demon Hunter talent builds to use in World of Warcraft: , including specialized content like Raids and Mythic+. We also highlight all the best uses for each talent, so you can confidently pick the right talent to use for every situation, as well as the best Honor Talents to use while you are enjoying the bonuses from
Note that in order to change talents, you must be out of combat and either be in a rested zone, like a major city or inn, or under the effects of
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Rotation, Priority, and Abilities
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About the Author
This guide is written by Itamae, Vengeance Demon Hunter TheoryCrafter and Moderator from the
Demon Hunter discord.
Best Vengeance Demon Hunter Talent Builds
is for DPS and a smoother rotation,
for maximum survival
for small dps bump/targeting at player in raids,
for dungeons or when you need a grip
for most DPS without corruption and burst Healing
for progression or specific strategies,
all around defensive gain when the other two aren’t required,
good for magic damage/when you want an extra cd/general use.
NOTE: These are simply cookie-cutter vengeance demon hunter builds, and they will vary based on bosses/dungeons/affixes/player preference/group comp/etc.
This build is the starter build, used when leveling and gearing up, and in most raid situations.
This build is for Mythic+ and when you have enough
for it to out-DPS the
This build is for when you want maximum survival. Note that many find it very boring, but the build defensively is easily the strongest. It is the strongest choice when playing high keys.
Tier 1 (Level 99) Talents for Vengeance DH
: This provides 2 extra
per minute by reducing the cooldown to 12 seconds as well as increasing the range by 10 yards. This means that you will have 5 total casts per minute of
. This provides the largest mobility boost. It is also the largest DPS increase with
for AoE and is competitive on ST as well.
: This can be used for the movement speed. However,
is superior both in mobility and DPS.
: This talent is the highest ST DPS increase option when paired with
, but due to lack of mobility is rarely taken.
Physical abilities include:
and auto attacks.
Tier 2 (Level 100) Talents for Vengeance DH
: This talent causes your Soul Cleave to additionally apply a healing over time effect on you, providing a consistent source of healing between casts. The overall healing on this is extremely underwhelming as it scales with Attack Power rather than damage taken, and it is never used.
: This talent causes each damage instance of the initial damage from
to have a chance to shatter soul fragments. It has an estimated chance of 60-70% to proc PER target. You can generate a max of 5 souls with this ability. As opposed to
, this causes much spikier healing, removing the consistent healing between
s that it offers, but making each
heal for more in bursts. This works well in conjunction with
for soul generation in Dungeons. If you have more than 5 souls, all extra souls generated by this talent are automatically consumed, so it is a huge survivability increase. This is the DPS talent of choice on this row when playing with
: Spreads your
debuff from the primary target every 2 seconds starting with the 2nd second. So you will have your primary plus 4 enemies, for 5 total enemies with the debuff. Every time it spreads it gives the full duration of
. The DoT this talent applies is applied to every enemy affected by
. The 40% damage reduction and
are also spread. It does work with the duration increase from Azerite trait
, but not the shield. It also stops spreading if the primary target dies, so in practice it is never used.
Tier 3 (Level 102) Talents for Vengeance DH
: This causes Infernal Strike to also plant a
at the landing location. This talent is an AoE DPS increase. When taking this,
should always be used almost on cooldown, only saving charges for when movement is absolutely necessary. You will then continue to "weave" this with
in order to maximize the uptime. (explained in the rotation section). This option is considered the best in the row.
: This talents DPS increase is minimal and is the weakest in the row. It is white-listed on the spells that it affects, which are only our class abilities. It is never picked.
: It is a single target charge that can be used up to 15 yards away, generating 30 pain. Each cast of
have a chance to reset this cooldown. This talent is currently rarely used, as Flame Crash provides more dps with Abyssal Strike and defensively, we don't care about pain. In addition, it costs extra GCDs that could be better spent on other abilities.
Tier 4 (Level 104) Talents for Vengeance DH
: This talent grants you 5% leech baseline and causes
to grant 25% leech, increasing the total to 30% leech while
is active. The healing on this talent is incredibly underwhelming and it cannot compete with the other two talents in this row.
: This talent causes each soul fragment you consume to also decrease the cooldown on
by 0.5 seconds. It works well with Fallout on AoE and provides a small uptime bump to
on ST. If you want as much active mitigation uptime as possible, or when playing High Mythic+ keys, this is the talent of choice as you can switch to playing the overcapping playstyle which provides incredible survival.
: This provides the most DPS in the row and allows for spawning souls in bursts, which yields more on-demand healing and damage. It replaces
on your action bars as well, which means you do not have the option of going into extreme survival mode. This will be the primary talent to take in most situations.
Tier 5 (Level 106) Talents for Vengeance DH
: This talent will increase your DPS by extending the duration of all sigils, including those spawned by
. On the other hand, it will remove some possible utility by removing the ability to target sigils. This is generally taken in raiding as it places the sigil on yourself and it provides a small DPS gain. On raid encounters where you don't need the utility provided by
, you would take this.
: This ability causes all sigils to activate 1-second faster (1-second delay instead of 2) and reduces their cooldowns. Our CC sigils aren't always needed in raids, while in M+ this provides more CC, though it competes with Sigil of Chains grip ability. It reduces the CDs to: Flame - 24, Silence - 48, Misery - 72. It does allow for using sigils as a pseudo-interrupt, as many casts are 1.5-2 seconds and would not be interruptible without some good prediction timing. It is currently not taken in any content due to not being a DPS increase and being overshadowed by
in utility as it provides an extra interrupt and repositioning, as well as slow.
:This talent gives the
ability. This is an AoE grip to the center of the targeting circle. It is useful for grouping up ranged and caster mobs. The grip also cancels whatever cast the enemy may be doing, including spells that are normally not interruptible. This is the talent of choice in this row for most content.
Tier 6 (Level 108) Talents for Vengeance DH
: This has a 2+Haste rppm proc rate and has a chance to give
when consuming a soul. This talent is strong defensively and is the best for high keys. It is also the highest DPS option in conjunction with
: This talent consumes all souls and explodes for 8 yards around you, applying Frailty, a 10% leech type effect, (this doesn't actually give or affect leech) to those targets. This is the highest DPS talent until you have enough
in which case
comes out ahead. It also makes your health spike a bit more as the healing comes in bursts rather than consistently.
: This is an ability that has a cooldown of one minute. It deals some damage in a frontal cone AoE, as well as providing large amounts of healing during the channel if you hit an enemy. It is currently not competitive at all with the other two talents in this row.
Tier 7 (Level 110) Talents for Vengeance DH
: A strong choice for all content. It can save wipes and save a battle res. You can use it to avoid a mechanic if needed. Once every 8 minutes, instead of taking fatal damage, this will heal you to 30% HP instead and activate a full duration
. It does not extend
, it simply refreshes the duration of
if this procs while
is already active from either casting it,
procs. The latter two do extend the timer rather than refreshing. You will always take this talent unless you choose not to play around it in lower keys.
: This is a general purpose talent. If the other two options are not viable or not required for a fight, this will provide a small amount of damage reduction. This is still viable with the talent
, as you will still need to dump pain with
. It has close to 100% uptime and is a nice damage-smoothing option when you are confident that you won't die.
: This will be good for Magic intensive fights or when you need an extra cooldown up regularly. You can use this in conjunction with
to build souls with one beforehand, cast
, then build souls with a secondary ability. I.e. build with
on AoE),for maximum effectiveness on the souls. If you are using this with
, then it is better offensively to use spirit bomb then use Soul Barrier when you have no souls or as little as possible. Then it will keep adding to the absorb via the extra souls consumed. While the buff is active, any souls consumed will add to the absorb. It can provide quite a large shield if played around, but generally provides too little benefit to be taken, especially since
already provides this talent for free.
War Mode for Vengeance Demon Hunter
A new change in BFA is the addition of
. War Mode is a new World PvP system in the Battle for Azeroth pre-patch, along with the new Honor system and Honor Talents. You are now able to toggle War Mode while in Stormwind or Orgrimmar to gain access to PvP Talents in the outdoor world as well as other bonuses, like increased rewards from World quests and 10% extra experience. The downside is that you will always be in PvP combat mode, with the rewards counterbalancing that risk.
With that in mind, not all talents give the best throughput for your Vengeance Demon Hunter. We've selected the best options for you to use while doing outdoor content with this mode turned on. Keep in mind that these are the best options for PvE activities and may differ from those used when fighting other players.
War Mode bonuses may now scale up to 30%, based on how imbalanced is the PvP situation against your faction. On top of that, you will be able to turn off War Mode in any resting area, like smaller cities and inns, allowing you to leave unfavorable situations if you so desire.
The first talent does not matter, but a good general purpose talent is
For the next 3, if you are solo then take
You can take
for more movement or
for more Single Target damage.
will reduce in effectiveness as your ilevel increases due to lower damage taken, meaning lower damage done back to the enemy.
Our Vengeance Demon Hunter guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
at the top of the page. If you are interested in more in-depth Vengeance Demon Hunter guides for Visions of N'zoth, Battle for Azeroth's third and final content patch, make sure to browse the
below, and our list of
just beneath the
Table of Contents
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Rotation, Priority, and Abilities
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